Rayman Legends – Game Review

Rayman Legends – Raving without Rabbids

Developed by Ubisoft Montpellier, Rayman Legends is a sequel to the previous game Rayman Origins. Rayman had been out of the picture for a long time since his escapades with the infamous gaming Minions Rabbids. But in 2013, Rayman Legends was released and was met with wide critical acclaim, and may I say that said acclaim is widely correct.

Story (Minor Spoilers)

The basic plot of the game is that the local residents of the world have been kidnapped by an evil army *yawn*, and it’s up to Rayman and his rag-tag group of misfit friends to save the day *another yawn*. That’s about it for the plot of the game, but since this game is a platformer, the plot just mainly serves to move the characters forward for the sake of gameplay with the lore not really expanded upon. But I don’t consider this a bad thing, while the story is very cliché and relatively one-dimensional, it is a playful story when you play the game and it is a charming little romp through a creative environment.

s4-8d94e692da615f97bc28d57b449b951d.jpghttps://uk.gamesplanet.com/game/rayman-legends-uplay-key–1251-1

Gameplay

As far as platformers go, it’s easy to see why some call Rayman Legends one of the best. Add smooth yet sharp controls with the gorgeous presentation, and this platformer really stands out. The controls are pretty standard, there’s jump, attack and a button reserved for level specific mechanics. The game has a certain Beat’em Up style of play to it, with you racing through levels and slashing, smashing a slapping opponents. I must also praise the game on the exportability of the levels. When I play a game, I don’t usually go full Completionist Mode and aim to unlock all secrets and treasure, but this game really makes you want to. Scattered throughout the levels are the titular creatures that you set out to save in the story, with them all trapped in certain locations that require extra skill to reach. This does spice up the gameplay a bit, with you constantly being on the alert for them, and also tapping into your OCD when you find 9 out of 10, which is what has happened to me for every single level so far, URGH! Combat in this game is very by the numbers, but that works for what the game is trying to do. Platformers don’t need elaborate combos and complicated inputs, they just need to slap an opponent and watch then disappear. Rayman Legends stays true to this, combat restricted to 1 button and a whole lot of button mashing and that’s fine. The only problem I have with the gameplay is the characters. You unlock ore characters as the game progresses, but there little to know variation to them other than looking different, they all play they same in my opinion. Despite that, the responsive controls and fabulous level design makes this a true gem of a platformer.

71FCUJZ417L._SL1500_.jpghttps://www.amazon.co.uk/Ubisoft-3307215646144-Rayman-Legends-PS3/dp/B00CMKM66C

Presentation

I totally forgot in my two Xenoverse reviews (Xenoverse 1, Xenoverse 2) to include a whole section dedicated to game presentation, so now here it makes its debut. Simply put, the presentation of this game is spectacular, a truly stunning looking game. The 2D side scroller style really lends itself to the cartoony world of Rayman. In combination with certain 3D elements the game has some real depth to its world, not feeling like it’s only one long line like other platformers. The art style of this game is fabulous as well, the cartoony look allowing you to appreciate the truly insane landscapes and boss battles in the game. I love all the character designs in this game, all the playable characters having funky looks and hilarious animations with some funny sound effects and voice acting. The level design is also very good, adding secret areas in each level that builds on the world and encourages exploration. There’s not much else to say other than that this game is a visual spectacle.

217643_screenshot_01_l.jpghttps://ebgames.com.au/nintendo-switch-217643-Rayman-Legends-Definitive-Edition-Switch

Grades

  • Story: 3/5 – The plot is complete fluff and isn’t deep or interesting, but it moves the game along and with a game this good that’s a plus in my book.
  • Characters: 4/5 – The characters have great designs that boast quirky personalities and funny visual gags with their movement.
  • Gameplay: 4/5 – Fantastic platforming and level design, simple but fun combat and a lot of secrets that bring out your inner explorer. (Dora would be proud)
  • Presentation: 5/5 – I may be blinded by my love for cartoons and animation here, but the visuals are just so amazing, striking and vivid while being rich with personality and depth.
  • Replay Value: 3/5 – I havn’t completed the game as of yet, but from what I’ve played so far, the game does have some replayability, backtracking to find all the secrets.
  • (Unique grade) Platforming Prowess: 4/5 – A fabulous platformer that i hope will be remembered as one of the great platforming games of the decade.

 

  • Final Grade: 4/5 – Overall this is a well-rounded, visually captivating and fast paced game that I would recommend for any lover of platforming without a second thought.

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